Evolve: Patchnotes zu Patch 1.3 bekanntgegeben

Autor des Artikels: Avanar

evolve kraken

Turtle Rock arbeitet weiterhin an Evolve und hat nun die Patchnotes zu Patch 1.3 bekannt gegeben. Dieser bringt vor allem Bugfixes, sowie Balanceänderungen mit sich. Schaut mal:

[quote]
ALL MONSTERS

• Minor maintenance and improvements
• All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

• Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

VORTEX

• Cooldown increased by one second.
• Reduced knockback magnitude.

TRANQ DARTS, STASIS GRENADES, AND HARPOONS

• Pull Kraken down at a consistent rate regardless of whether he is in
combat or out of combat. (they used to stack outside of combat)
• Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

AFTERSHOCK

• Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

• Making her movement speed less bursty which makes her easier to keep
track of. Making Supernova less lethal while still allowing it to be
just as powerful. Making Warp Blast a damage dealer instead of a
traversal mechanic.

WARP

• Speed reduced 25%

SUPERNOVA

• Duration decreased by 50%

DECOY

• Wraith becomes visible for half a second when shot while cloaked.
• Increased cooldown time by 2 seconds.

WARP BLAST

• Speed reduced by 40%
• Range no longer levels up.
• Radius levels up now.
• Max travel distance set to 30 meters for all levels.
• Damage increased by 10%

MARKOV

• Arc Mine tuning

ARC MINE

• Damage reduced by 20%
• Fixed a bug where damage extended past the trigger radius.
• Health reduced by 75%
• Arm time increased by one second.

HYDE

• Making Toxic Grenade a more effective area of denial weapon while
also making it less spammy. Buffing Hyde’s overall damage output.

TOXIC GRENADE

• DPS increased by 50%
• Added proximity detonation (works vs airborne Kraken now)
• Reduced fire rate
• Reduced lifetime by 15%

MINIGUN

• Accuracy increased by 25%
• Damage increased by 20%

PARNELL

• Multifire Rocket Launcher tuning

MULTIFIRE ROCKET LAUNCHER

• Has better accuracy while jumping and jetpacking

MAGGIE

• Harpoon Traps tuning

HARPOON TRAPS

• Arm time increased by one second.

GRIFFIN

• Sound Spike tuning

SOUND SPIKE

• Now detect stealthing monsters within a 15 meter radius.
• Radius increased from 50 to 60 meters.

BUCKET

• Guided Missile Launcher tuning

GUIDED MISSILE LAUNCHER

• Damage increased 11%

CABOT

• Rail Cannon tuning

RAIL CANNON

• Damage reduced by 30%
• Reload time increased by 25%

VAL

• Increasing her overall effectiveness.

MEDGUN

• Heals 20% faster
• Consumes ammo 2.5x faster.

TRANQ

• Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

• Acceleration Field tuning

ACCELERATION FIELD

• Cooldown increased by 15 seconds.

[/quote]

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